[link]
There are most probably a few bugs left (limited to graphics, but still), but those will be solved when I encounter them. So far the content is nothing to be proud of (one introduction post and a few pages without content), but the blog will go on to contain more work than I even post here! So, if you like my ramblings here, I would definitely like it if you would follow the blog. Ow, and the blog will also be the spot where I am going to post my papers and games(and prototypes).
If you happen to have a website, blog, something alike of your own, let me know! My blogroll is currently rather slim and networking is never a bad thing.










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"acquire a very tall stepladder"
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~in a world as nuts as this, all I can do is try to blend in
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"acquire a very tall stepladder"
Research, music, games, illustrations, movies, series, dreams, you name it (the best game worlds I have designed stem from dreams
What helps too is to alternate between mediums. While my dominant medium is still photoshop, I have worked with traditional (pens, pencils, markers, paint, and so on), 3D(animation), sprite work, vector, 2D animation, mixed media, and so on. I love to try out things, so maybe that is also why I keep having a lot of ideas of things I wish to do.
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~in a world as nuts as this, all I can do is try to blend in
anyway thanks for taking the time to write all that, it was helpful......im glad we were arguing because now....im watching you.....(dramatic music)
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"acquire a very tall stepladder"
--
~in a world as nuts as this, all I can do is try to blend in
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I've also my channel in YouTube: [link]
I take it you saw my glorious "emoticon art", which I made especially for you?
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~in a world as nuts as this, all I can do is try to blend in
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